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#Cemu 1.7.5 shaders time 1080p#
#Cemu 1.7.5 shaders time software#
#Cemu 1.7.5 shaders time code#
#Cemu 1.7.5 shaders time 1080p#
H264: Various internal tweaks, including support for modded 1080p videos on Breath of the Wild.
H264: Fix a rare race condition which could cause video decoding to get stuck.
coreinit: Fixed an issue where some games were unable to create new saves.
general: Restored compatibility with Cemuhook's H264 decoder (affects Cemuhook version 0.5.7.6 and earlier).
#Cemu 1.7.5 shaders time software#
input: Fix broken touch and software keyboard input.
na drzewie P Cemu changelog for 1.26.2 | Release date: / # New in 1.26.2f: Niektórzy już dawno przeszli, a ja dalej.
Fixed bug preventing Kempston joysticks on ports 31 and 55 from working simultaneously (thanks, MatGubbins).
Added -cbi95nmi command line argument which allows the CBI-95 magic button to override the Multiface NMI.
Added -sna128 command line argument to force 128K SNA files to be loaded into Spectrum 128K mode.
Fixed a bug which prevented the LD A,I/R opcodes from working correctly when accepting an interrupt.
Added the +3 FDC's physical cylinder display to the debugger.
#Cemu 1.7.5 shaders time code#
Updated settings code to be more UAC friendly (thanks, polomint).
Fixed a bug relating to 128K/+3 normal/shadow screen flipping timings.
Z80 snaps use the z80v1 and z80v3 commands in the debugger's command parser.
Added -z80v1 command line argument to always save 48K.
Remembers the last snapshot type selection when saving snapshots.
Removed the bright black extra intensity.
Fixed some tape loading bugs and accelerated some protection systems a little more with edge detection enabled.
Added a x4 zoom option in the View menu.
Fixed CBI-95 disk I/F (which also caused segfaults on exit, thanks Ast.
Fixed the latest machine selection bug.
Fixed Kempston joystick emulation (thanks, hexaae).
Added an option to disable the end of RZX playback dialog.
Fixed a bug relating to contention when entering/leaving +2A/+3 64K RAM mode (thanks to Guesser).
Fixed a bug affecting the index mark bit in Status register reads for Type 1 FD-179x controller commands.
Fixed a bug corrupting the alternate AF register pair when reading.
Thanks to Simon Owen for permission to use his +3 Pac-Man emulator! ().
Added PAC-MAN (+3) mode to the Tools menu (requires pacman.6e pacman.6f pacman.6h pacman.6j from the Midway ROM set in the pacmanroms folder).
z80 snaps under certain circumstances (thanks, Arjun Nair)
Fixed a bug using the Options menu which could change the emulated machine even when the dialog is cancelled.
Changed to what is apparently the authentic TK-90x ROM.
Fixed Kempston joystick interface behaviour when no joystick attached.
Fixed screen flip timing during 7ffd out (thanks, Arjun Nair).
Added support for LDxR / CPxR block instruction interruption.
Added workaround for SZX files with an incorrectly set HALT flag state.
Added support for INxR / OTxR block instruction interruption (thanks, David Banks, ZJoyKiler, Ped7g, Arjun Nair, evolutional).
Fixed a 128K screen timing issue (thanks, azesmbog).
Rescue on Faractalus (Activision, Inc., 1986) SpecEmu v3.2 build 21/02/22
GX2: Modifying the 'accurateShaderMul' game profile option now invalidates precompiled shaders.
GX2: Added experimental mode 'min' for game profile option 'accurateShaderMul' (see gameProfiles/example.ini for details).
GX2: Fixed crash caused by unsupported vertex/geometry shader mode.
GX2: Fixed a bug in GX2ClearBuffersEx() and GX2ClearDepthStencilEx() where depthbuffer->clearDepth was set to the incorrect value.
GX2: Rendering to SNORM textures is now correctly handled on Nvidia GPUs.
GX2: Fixed a bug leading to corrupted shader cache files.
other micro optimizations throughout the entire code optimizing the algorithm for vertex/uniform/streamout cache lookup
GX2: Various optimizations for the graphics backend, including:.
RPL: Fixed a crash caused by too large SDA areas.
CPU/JIT: Optimized loops and branches by caching CR0 in 圆4 flags register if possible.
CPU/JIT: Added experimental support for PPC's non-ieee mode.
CPU/Interpreter: Improved accuracy of various floating point operations (including correct handling for PPC's non-ieee mode).
Cemu detailed changelog for 1.7.5 Patreon: | Public:
Blog
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Cemu 1-7-5 shaders time
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